I have a game where it spawns a large monster. each time it spawns one of there monsters, it checks its level. If its levels is 1, the i sets it health to 3. If its level 2 then it sets its health to 5. In the game, when the score reaches equal to or greater than 20, the level of the players ship, and the monster is set to 2, yet the monster still only has the 3 health. Please help.