I've been making a game for desktop release with Node-Webkit, but I'm not sure how to go about using web fonts. The simple method for setting webfonts for browser games won't work with a desktop release as I don't want to force users to be connected to the internet (and even so, I'm not sure it would even work in Node-webkit!)
I have some fonts selected from Google Web Fonts but I don't know where to go from there - when I download, all I get is a .tff. Can I just add this .tff as a file to the project and it will work on every computer? or is it a bit more tricky than that (I'm betting it is).
This tutorial is very helpful, but it seems really redundant to take the webfont from Google, convert it to a .tff, then use the converter to convert it back to a web font.