I'm trying to make my walkcycle animation blend the more seamlessly possible but I just can't seem to make it work.
When the animation changes to idle, it's supposed to play the start walking animation and then loop the idle one but it just locks in a frame of the start walking animation. When I lower the acceleration of the object it still freezes halfway through and he looks like he's iceskating.
As you can see, I'm using the speed to determine what animations should be played.
What am I doing wrong?