something like this , you can use fade if you want.
as i know from translate toggle active mean do with a row for example i have 10 messages so it will appear 1,2,3,4,5,6,7,8,9,10 like this and then start over but you can destroy them...
maybe if you put some messages in .capx we can edit it and show you.
some people and most , put a collision sprite with variable (with same number of the messages) and make sprite object with all the messages (in frames) so
if player collide with collision sprite
==> message sprite will spawn with with frame = collision variable.