In the Vertical Space Shooter Template the speed of the player is controlled by the event saying that if the player is in touch the object will move towards the touched position at 300 *dt per pixel. There is a co-event preventing the unpleasant jittering if the player is touching the place where the object currently is. If you try to increase these numbers, the speed of the player's movement increases as well. The problem is, the movement of the object becomes very blocky.
To give an example, if you increase the value of 300 *dt ppx to 1300 * dt ppx the object moves very fast, but only in small blocks. How do you fix this, how do you make the object move as smoothly as possible.