I have been using families and arrays for spawning my 5 enemies in previous games. This would go as follows
every x seconds > create object > family.....
on created set speed etc
The problem is that when played on my android phone there is always slight lag from the enemies spawning.
I was suggested to use a InUse boolean for the enemies as it would cause less lag as it doesnt depend on the system??? I am a little confused to be honest. Are there any alternate spawning methods that wouldn't cause lag?