I create a multiplayer game.
Everyone in my game has a level.
I take the level value from the database with php.
And I'm throwing a change.
I show the level variable in the multiplayer, but everyone sees their level.
The user x can not see the level of the user y.
X user sees his own level in user y (x).
I do not have English. I apologize for the bad expression.
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If the level is numeric, then define it as a Sync instance variable on a sync object.
If the level is a string, you can use SendMessage to get the information to everyone.