I'm stumped. I want to increase the gravity for my player by 90 every 30 seconds, easy done. However I want to put this in an if statement so I can set an upper limit for gravity, otherwise it just gets ridiculous. Yet the only event platform options seem to be compare speed, and several is ones like falling, jumping etc.
System compare two values : player.platform.gravity < yourlimit
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Thanks for that! Works perfectly, I was looking for it by the sprite it was attached to.