Easiest solution would be to put the hitbox and the sprite in a container. scirra.com/manual/150/containers
As I understand it, the containers are useful so that the event that affects an object automatically affects another associated object through the container.
The problem is that I intend to use the lilac cube for verification and hitbox and the blue bear will display the animations as an enemy.
How can I make each cube and the bear be together with the pin behavior for example, without them being fixed as a single object?
Why if I want to put more than one enemy copy, I would have to re-create all of his events so that the other copy can act independently.