Hello everybody. I'm new in C2, then first thing to say: Congratulations for this nice program and I'm so happy to see the big community that already exist. It's very helpful all the information that you can find. Great!
My problem is... I'm using the trial version. And I'm trying to make a interactive book for children with lots of animations. Then, I'm using Flash Professional to design my characters and their animations. I'm exporting my pictures as .png to animation frames in C2. When I already export all, I crop the images.
For the first scene I have 4 characters and the background. For being animated, they use around 600 frames. The biggest character sprite is around 270x300. The memory use is 74 mb! And the approx. download is 6.6 mb.
I was wondering:
1 - 6.6 mb is the download size? I mean, hypothetically, if I publish the project as a native app, this will be the size in mb of the app? Or the other (74 mb)?
2 - Am I wrong using C2 to create a interactive book? I check on google play how big it is a interactive book and the approx. size it's 40-50 mb. Knowing that my book wants to have 23 pages-scenes (not all of them with so much frames per character), if I suppose all the scenes with the same size in mb (23x6.6), my app will have 151.8 mb. This is not so smart according to the market app. Or am I wrong with some supposition?
P.S.: Sorry for my english!