Or have one big sprite as a map, and put Image points at each region location. You could then spawn text at the locations containing the variables.
If you are needing to read clicks of them, I would spawn invisible markers (or the blank text boxes themselves) at each Image point and set it's instance variable so I could read which was selected.
They would be player chosen by picking the nearest marker to the player touch or click.
actually now that I think about it, you could just see which image point was closest to the click...