Uploading new builds to Steam erasing save data (LocalStorage)

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  • Hello everyone!

    I just recently helped with a game released on the Steam store and have been finding some issues with LocalStorage. It seems that sometimes, I haven't figured out what causes it, when I uploaded a new build of the game to Steam it has the potential to erase peoples saved data. I'm using Arrays to store the levels, points, and upgrades that then get saved to local storage.

    I don't even know where to begin. This is my first time using NW.js and LocalStorage. I don't know what more info to provide without help, Seeing that it's a fully released game, I'd only be willing to send the capx by request.

    Apologies for the lack of details, been banging my hand against this one all morning and I just need someone to hold my frail amateur programming hand. D:

    Thank you for your time,

    Austin Jorgensen

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