I can't see any action specifying which Turrets or which Laserbeams to affect in any of the last four actions - you need to tell your events which instances of each object to apply the actions to first.
An easy way I can see to do this using the actions you've currently got is by adding a variable to your UpgradeMenu object, call it something like 'SelectedTurretUID'. In your action that creates the menu, set this variable to the UID of the clicked turret.
In all subsequent actions you can then use the 'Pick by UID' condition to direct the code to the correct instance of the object