How do I upgrade system for card game?

  • hi.

    imaging clash royal game ( board and card game ). there is a upgrade system for cards you get those.

    example for card 1 ===> ( Goblin )

    first upgrade need 2 card of goblin.

    2nd upgrade need 4 card of goblin.

    3nd upgrade need 7 card of goblin and etc.

    and for all cards it is true!

    so, when you get 3 cards of goblin at the first, it can level up and 1 card left for next upgrade.

    my question is , is it logical to create variable for each card or array for that? or any idea?

  • Sounds like you need a variable to count cards of a certain type.

    Comparing how many of each type of card can be handled in a sub event.

  • thank you, but is there any problem if i use many variable like 200 variable or more?

  • thank you, but is there any problem if i use many variable like 200 variable or more?

    No you can use as many variables as you need but you should not need nearly that many.

  • how? i don't get that!

  • how? i don't get that!

    How many different cards do you have and how many of each card type?

  • about 40 cards and 10 upgrade for each of theme

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  • about 40 cards and 10 upgrade for each of theme

    Not how many total cards. How many different types of card do you have like you have a Ghouls type and what other types or categories of cards?

    The power ups can all be handled in sub events.

  • as i say i have about 40 card like : goblin, ghoul, archer and ... . they have 10 power up level , but :

    [quote:1krfxy80]The power ups can all be handled in sub events.

    as you say , i was thinking about this already, in this way i don't need many variable. thank you.

    -------

    oh man, about http://pinball-sandbox.comli.com/Spelunker/ i work with that, it's awesome.just wow, what about export?

  • as i say i have about 40 card like : goblin, ghoul, archer and ... . they have 10 power up level , but :

    [quote:1vg1nqm6]The power ups can all be handled in sub events.

    as you say , i was thinking about this already, in this way i don't need many variable. thank you.

    -------

    oh man, about http://pinball-sandbox.comli.com/Spelunker/ i work with that, it's awesome.just wow, what about export?

    OK good- you will need a variable for each category of cards but everything else can be handled in sub events.

    I am still working on those games but export may be possible once I get it finished. Glad you like it!

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