I could not find help on this topic anywhere:
I have a 2d pixel platformer, 3 layers, 2 of which have parallax (farthest set to 25, mid ground set to 50 and the main scene 100). I notice that everything scrolls smoothly as expected, however, the main scene (a big sprite that has buildings and the ground a la Metal Slug) scrolls as fast as the player runs but is noticeable choppy. I tried experiment with various parallax numbers but nothing helped the main scene scroll smoothly (which is also the scene the closest to the player). I was about to give up and try game maker which I did not want to do at all because I love Construct, but then for some reason I tried setting the players "Max Speed" to 144 which happens to be my monitors refresh rate....ran the game...smooth as silk...no choppiness at all.
Obviously I want to design my game to not care at all about a person's refresh rate, but for the life of me I have no clue what to do to fix this problem. Is this a bug?
Thanks ahead of time.