I've searched both google and this forum about this matter, but haven't found any info. If I simply have missed it, I apologize.
I wonder how you unable clicking (more accurately on touch, tapping) for a short period of time? I can give you Candy Crush Saga as an example, where it's impossible to make the next move until all the combos are finished.
I'm working on a puzzle game, although not a match-3 game, but with the same kind of view.
I can't find any option about it under the Touch-actions, but is it possible to use a 0% opacity sprite as a "blocker" or anything like that until certain actions are fulfilled? Unfortunately it can not be time-based, since combos last for different amount of times.
Perhaps there's another way of doing it?
Hopefully anyone understands what I mean and that can help me!