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I am doing some concept proofs with the ghost shooter.
I put a SHIELD power up in the game. When the player picks the shield up it adds 1 to his shield and puts a SHIELD BUFF sprite on the HUD beside the score.
When he is at ZERO shields I want the shield to get removed.
How do I..... ?
You don't really need UID there.
You can make a new event and add those two conditions :
System: (compare global variable) shield = 0
ArmorPowerUp: is on layer 2
And have an action ArmorPowerUp: destroy
It should do the trick.
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Thank you! Got that to work! Now I am going to make a BUFF bar so that there can be several kids of buffs all lined up on the top, like most MMO's do their system.