Okay, I've gotten it where they have their own variables etc. However, it's the same issue. Is there something I need to do, such as "pick by object" or something? It would need to be something recursive so I can do it over and over again regardless of the number of enemies on screen.
EDIT: I moved extra events to the main movement event. Though nothing is specified in this, each object of the same type takes on their own movement and mirrored states accordingly. This is what I was looking to get done, not sure why it has to be this way, but there it is.