turn the other side

  • so i made a simple monster and a character, and i made the monster go after the player when on sight, the problem is, when i go to the other side, the monster is still facing the left side... so how can i make it so that when im on the right side he turns right? and when im on the left he turns left.

    --> dropbox.com/s/k16h5y1luvqj9ee/Enemy.capx

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  • use Flip action on Left press

  • no, not the character, i want the monster to turn...

  • so i made a simple monster and a character, and i made the monster go after the player when on sight, the problem is, when i go to the other side, the monster is still facing the left side... so how can i make it so that when im on the right side he turns right? and when im on the left he turns left.

    --> dropbox.com/s/k16h5y1luvqj9ee/Enemy.capx

    Add these two lines of events and it should work: Look at image below.

    Pseudo Code:

    Character.X >/ monster.X, then monster is mirrored

    Character.X </ monster.X, then monster is not mirroed

    / means greater than or equal to

    </ means less than or equal to

    If you still need help then post a response to my message as a quote so I can get updated on your reply

  • > so i made a simple monster and a character, and i made the monster go after the player when on sight, the problem is, when i go to the other side, the monster is still facing the left side... so how can i make it so that when im on the right side he turns right? and when im on the left he turns left.

    >

    > --> dropbox.com/s/k16h5y1luvqj9ee/Enemy.capx

    Add these two lines of events and it should work: Look at image below.

    http://imageshack.us/photo/my-images/59/helpguy.png/

    Pseudo Code:

    Character.X >/ monster.X, then monster is mirrored

    Character.X </ monster.X, then monster is not mirroed

    >/ means greater than or equal to

    </ means less than or equal to

    If you still need help then post a response to my message as a quote so I can get updated on your reply

    it works perfectly, i dont know how it will turn out to be when i apply an animation, but thanks anyways :D

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