I am attempting make a clone of the Sword Fighting Puzzle game from Puzzle Pirates. I am running into a few problems.
My biggest question is what is the best way to make a block that has landed/ stopped moving to no longer be controlled by the user? It seems very simple and i tried to use a instance variable and the platform behavior to check if falling/stopped. But it doesnt seem to do anything.
Capx for example:
(added @ so I could post link)
Also a smaller question is: I would love to make it to where the block only moved 32 pixels at a time. I know how to do this one way. and I left it in the capx under the group name Movement by Pixel. But as I commented in capx when I do this it allows the block to move through the solid wall. Could somebody point me in a direction on how to do this? (btw just disable the 8 direction behavior and enable the Movemen by pixel group to see what i mean.)
Thanks a million.