> ... I browsed a bit and found that AJAX plugin can do POSTs, would this be the preferred delivery method or is there something more fitting that I've missed? ...
Socket.io. Do a Forum search for 'multiplayer' and you'll turn up a number of threads and at least two implementations of a socket.io plugin.
That is really nice, thank you for that!
I'm wondering this: as I understand sockets are mostly meant for real-time communication, in case of turn-based games are they the best solution? There is really no need for real-time communication as ideally everyone uses their client (whatever that might be) locally and sends in the turn file for the server to process.
Of course I can fire up the socket connection at the 'send' phase, just wondering if sockets are best fit for turn-based games as I am not that familiar with web technologies.
That plugin looks to be pretty much what I need though :)