I'm currently working on a platformer and I'm having trouble : to map, I don't use tilemap system but
I prefer to build it with independent objects.
Now I have this issue : sometimes my hero is stopped while running just because of a few Y pixel difference with the next solid floor object. Of course the player can jump over it. But for obvious reasons I don't wan't this to happen and would prefer something more fluid.
Can you somebody help me ?