I know how to get the particle to spray when the player is overlapping a "Is overlapping" object and to stop spraying when they are not overlapping the "Is overlapping" object. The issue is, when I add multiple objects that trigger the particle, only one of the "Is overlapping" objects will trigger the spray and it seems to be the event that is before the other events.
Are you trying to use the particles like a shotgun blast or something?
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No, the particles are for a damage effect, that sprays blood.
Although I found a way to fix the issue. I used variables, can't quite remember how I did it at the moment, but to say the least, I fixed the issue with the blood only showing for one damage activator. I'll come back and post it when I look over my events and share how to get it to work.