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I want to trigger an event every time the cursor moves on a new tile in a tilemap
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Add two variables CellX, CellY.
On every tick If CellX not equal Tilemap.SnapX(Mouse.x) OR CellY not equal Tilemap.SnapY(Mouse.Y) -> Set CellX to Tilemap.SnapX(Mouse.x) -> Set CellY to Tilemap.SnapY(Mouse.y) -> ... other actions