In the capx below, I tried to have the game spawn the green ship, then the blue ship, based on their "Distance" from the player ship. I created a family for the enemy ships, and made a family instance variable called "DistanceX." Every second I subtract one from each ships DistanceX. The ships start out with different DistanceX's, so it will take one longer to reach zero. I wanted it to spawn each ship when it's DistanceX = zero. But they're different instances of the same object, so i used the "For each" loop, and I don't want it to spawn a million times so I used "Trigger once while true". No matter what configuration I use, it either spawns both at the same time, or spawns them in a random order endlessly. if any of you know what is wrong, or how I can acheive the desired effect, I would love it. Thank you so much, in advance.
Link to capx: https://www.dropbox.com/s/wl6cj3urjhk96 ... .capx?dl=0