If it relies on some part of the loop just compare the loopindex.
If it doesn't just add a sub event after the loop.
well, this is the event: (the same of the title but a bit changed)
I'm using this to walk in tiles (I'm using Contruct2) I need that when the loop ends, 'Moving' sets to false. I tried to use a sub event but doesn't work (the boolean sets false before the loop ends) if compare the loopindex is the right way to do, how do I do this?
(sorry if something sounds strange, i'm using a translator)