I've got a trigger "On animation finished" combined with another condition "Bullet distance travelled". I want to destroy the effect when both conditions are true.
What happens when the first condition is true (on animation finished), but the second condition is not true (bullet distance travelled) ? Will both conditions be true the next time the effect travels 200 px? Or will the trigger only fire once?
Is it wrong to combine a trigger with another condition?
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The trigger will only be true at the moment the animation finished, not after that.
One thing you can do in your case, is having an instance boolean that you are switching to true when the animation is ending. Then use this boolean.
Aphrodite A simple but great solution Thanks!