So, say I have multiple layouts that ultimately are parts of a larger game map. I want to be able to move to the edge of the screen on one layout and then appear in the corresponding next layout, but in the same spot. So say I exit Layout1 from the right side of the screen about halfway down; I want my character to appear in Layout2 on the left side of the screen in the same spot as the exit point from Layout1. I know how to switch Layouts and all that, but I am not sure how to tackle the rest of this.
I also had an additional question. At what point is there 'too many' events running? I typically avoid using the various loop functions if I can and keep them to a minimum, but I tend to run into a couple hundred events for more complex games and after awhile it seems to drop the FPS.
Thanks for any feedback!
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Just store the character's position in a global var and set it again when the next layout loads.
i made an example, but with this you should have a system that knows in wich layout you are and wich direction is the next layout
i saved the vars in a global object >character
hope it helps,