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For a week, I have played a great HTML5 Game. I'm interested in the trail effect of this game and looking for a tutorial to make it in Construct 2 . Can you give me some suggestions, please?
There're some examples about Trail Effect:
Hell of an Effect !!
Well ... You'll need to make the trail orbit
There is a nice tutorial on how to make object orbit around a planet !
Here it is !
I don't have time to make you an example now ... But if this don't get solved before saturday , then expect from me a .capx with the response
Most people just create an emitter like the particles object set to emit a single object at a set rate, and a set time of fade.
edit: move with arrows
It's very kind of you, kbdmaster, newt and podpathos. This effect is so helpful for my project^
Thank you very much for your help, sir!!!
Ps: Haizzz...I don't know how to use the reputation system in Scirra Forum to "rep" for you >.<
Wow awesome example! I will use it in a game :D Thanks
Ah but here is the question I have:
How do you make a trail for an animated sprite? Like a running person for example? So that each piece of the trail holds the same frame of the animation the man that he had when he was on that point?
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Nevermind. I figured it out.
Great example podpathos. Thank you very much.
How can I do to apply this effect to sprite that was created by the system with a bullet behavior.
woofie can you share how you accomplished your character trail effect? And did it cause any performance problems?