it's been a while. An
Anyhow, I have a nice little question for the specialists around.
I would like to compile a track editor for a racing game. It should be able to use drag-n-drop to construct a race course from different tiles.
Here's the chalange: Tiles should only connect to align the path of the track; i.e. at the end of a 90? corner the next piece has to be rotated to fit the path.
I've been goofing around (here's the capx: https://dl.dropbox.com/u/51594736/PitStop_0_0_0.capx) but am very unhappy with the result.
Maybe you have an idea?!