Trace of an object?

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  • Here is a capx I made. I want the moons path to be traced by a white line but I don't want the line to disappear.

    For this, I create a sprite in the moon's position every tick. However, this method is unreliable because it creats too many objects, slowing the game.

    Can you suggest a better way to do this?

    And I don't know why the texts of the text boxes are not changed at the start.

  • hello there i cant help you out but for the textbox. you must use something like this:

    E_xdistance.Text

    E_xspeed.Text

    E_ydistance.Text

    add .Text

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  • hello there i cant help you out but for the textbox. you must use something like this:

    E_xdistance.Text

    E_xspeed.Text

    E_ydistance.Text

    add .Text

    It's not like that. Please see the attached capx.

  • Doc Ai

    You could use the Paster plugin so the object count doesn't increase.

    https://dl.dropboxusercontent.com/u/542 ... aster.capx

    Also it appears you need to use str(E_xdistance) when setting the text instead of E_xdistance. Would be a good topic for a bug report.

  • I think your solution is fine, maybe you could delete overlaping objects or check if count is bigger than a certain amount(max objects), about the text, jus add str() to them, as they are numbers and need to be converted to strings

  • Another idea if you don't want to use a plugin.

    Add a Global called trailoverlap then set it to 1 when trail overlaps itself.

    Reduce the trail generation time, i.e. only create a trail every 0.1 seconds and only when Global trailoverlap = 0.

    See attached.

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