Tower Defense Game

From the Asset Store
isometric tower defense sprite pack + tile map high quality isometric view
  • Hi all,

    I am going to make a tower defense game by Construct 2. But i have some problem. I want to ask how do i make the monster move in the path and the tower behavior. In Construct Classic, it has turret behavior and grid movement behavior to handle these thing. How about Construct 2?

    Would you please give some examples or tower defense template by Construct 2 if possible?


  • I'm having the same problem, would really appreciate some help!

  • For the movement you can use REZ pathfinder and moveTO.

    For the turret behavior you can create add a circle and when the enemy enter the area start shooting.

    I started working on something like that, if I find it I'll post it here.

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  • I'm actually guessing its all relatively simple.

    Use Custom movement to give each mob a velocity, and in the path, make collisions to detect when it should turn right/left/up/down.

    For a linear rotating turret, you can use lerp() and set its angle to the direction of the nearest mob to the tower with checking it with distance().

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