Add an inverted is touching jump button condition to your on screen touched create object event.
That'll allow the object to be created only under the condtion that player touched screen but not jump button.
Thank you EyezWidee, but I've tried this solution before and this is not what I'm looking for. The problem is that it prevents the object be created if or when I'm jumping (when I'm touching the JUMP OBJECT) and I don't want any of the actions be canceled. I need all actions happening simultaneously, but the object needs to be created on the screen and never on the jump object position.
I need the player jump action proceed normally, even when the screen and the jump button are being played... I need this because the game is dynamic and fast.
If the player keeps his finger on the jump button object and touch the screen with another finger, I need the player jump and the object is created at the position of the second finger thats touched the screen, and not at the position of the jump button (That was the first touch, in this case). When I touch the screen first and, after this, I touch (and stay touching) the Jump Object, there is no problem, because the object always is created at the position of the first touch.
The object is created at the first touch position, so if I touch the JUMP BUTTON OBJECT first, the player will jump, but if, after this, I stay my finger at the jump object and with my OTHER FINGER I touch any part of the Screen, the object is created at the FIRST TOUCH POSITION, ie at the JUMP BUTTON OBJECT POSITION, and not at the screen.
I need to, somehow, that the object is always be created on position of the finger that is touching the screen, independent if exist a Jump Object in touch or not, independent if the first touch was on the jump object or on the screen.
Again, sorry for my terrible english. I await more suggestions and thank you anyway.