I am trying to make the dialog for my game, and I want to be able to write only one script, for the game to split into many pages of text that the player can read separately... For example:
"Oh... my god... I think that you ruined it... You are so irresponsible after all... now I'll have to do it by myself."
The text will be added to the texbox letter by letter (taking into acount that big words break lines), but the text is just too big for the textbox...
What the player will see: "Oh... my god... I think that you ruined it... You are so"
I want the player to be able to click Next, and the game will erase all of what is already shown, and keep placing all the other characters...
Is there a way that I can detect when the textbox is all filled in (to display the next button at the right time, only when there is too much text), and a way to detect what text was shown (to delete it)?