Is it possible to have system insert tilemaps into an active layout?
I'm trying out a complex infinite jumper that loads pre-made platforming level designs on top of an active layer and move those down every tick.
I'm not sure how to imagine this to work...
On start of layout
pick random tilemap (pre-drawn platform level)
>>> set tilemap to layout.Y - tilemapheight
move tilemap down 1px every tick
is it possible to load parts of other non-active layouts into a current layout?
I make 1 active layout that is loaded on start and have, say, 10 other layouts with level structures drawn into it.
When the active layout starts system picks 3 random(*,*)
When picked, the numbers correspond to an inactive layout and those are loaded and placed above the active layout screen and moved down every tick.
Thanks for reading!