Even though there is no sound at all in the game link, I can tell you why it might not work:
The game you are creating has rotation speeds of 1000+ degrees per second.
One frame is usually rendered at 1/60 of a second.
1000/60 is ~17 degrees per second.
This means that during one frame, the audio would have been played three times already.
(And this is only for 1000 degrees per second, imagine it being 3000)
Like this, the sound would play each frame.
Since the sounds won't stop after one second, they'll overlap and cause weird noises.
You will have to step up with the 5 degrees to something like 20 or even more.