I am looking to make it where my player can hop over small gaps, like in the Legend of Zelda.
the first min of this video shows what I am trying to do
I understand that the jumping is a animation, but I am trying to get it where the player can go through the hole sprite only when he is jumping.
I any help is appreciated.
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Assuming you're using a tilemap:
-- event: compare two variables (tile(player.X, player.Y - 1) = Tile.hole)
--- action: play animation and move over hole tile
Repeat above three lines for a, s and d.
thank you for the quick reply.
I have not really used tilemaps before in construct but I understand how to added them in the layout, just not have to use them in the events.
is there any chance you can give a capx with an example?
Working on it now
EDIT: See attached for the adventures of Jeff the robot in the world of identical 16x16 noise tiles.