Tint Screen and Light Affect?

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Is a circular loading screen with code ready to use. No Animation.
  • I tried looking through Construct 2's features for these, as well as searching through the forums and tutorials. Didn't find what I needed, so anyway here's what I'm talking about. Is there a possible way I can do this in Construct 2 normally or any plugins existing that do either of these or both? I'm aware of the Canvas plugin, but I heard it lags on large layouts.

    Tint screen:

    No, not tinting a sprite. Tinting the whole screen, in terms of changing the current red/green/blue/grey values (from -255 to 255) to change the overall tent of the screen. Some screenshots:

    Before screen tint (normal)

    After tint

    Light Affect:

    Making a visual affect where an object that is a source of light (such as a campfire or lamp) has a brighter tint on it compared to the rest of the layout, with a layout traditionally darker than the light source.

    Example (look at the streetlamps}

  • First one I'm not too sure about. You could cheat and put a layer on top of everything else with a transparent colored block, which would change the colors a bit, but not quite the way you want. It might be your only option at this point though.

    Second one is a lighting effect that you can find an example of in the example folder, appropriately titled "lighting". <img src="smileys/smiley2.gif" border="0" align="middle" /> Lemme know if you need help getting it working, I'm using it in my game too.

    What are those screenshots from, by the way? Some kind of fan-made Chao RPG? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • The screenshots are from a postponed project of mine on a different engine, and yes. As of for what I'm working on, I'm working on a single player fan-made fantasy Chao RPG with a friend unsurprisingly.

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  • Sounds awesome. Looks like fan-made stuff is the only love Chao's are gonna get, based on Sega's current track record. Best of luck to ya! <img src="smileys/smiley1.gif" border="0" align="middle" />

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