Oh, forgot about that behaviour. I've linked main event to timer's loop and notes appear at the right moment now. Thank you
Still, I don't get why it was so random earlier. Does "Every X seconds" event use another less precise algorythm? Should I ever use it then?
edit: By the way, is there any delay between loops of timer behaviour? It feels like rhythm began to go off slightly.
Can I use dt outside of "Every tick" event?
What do you mean by an "every tick" event..
All events, that are not triggered events, are every tick events when their conditions are met..
Every x seconds uses the wallclocktime, which starts counting when the game is started..