Hi, this is probably something really basic - I've got a sprite with the timer behaviour attached and an instance variable that is meant to control the timer on a per-instance basis. The timer toggles a boolean variable which in turn switches between a frame on the sprite. I want these to switch on and off at different rates dictated by the instance variable blinktime. When I test the layout, at first it appears to work - I have 3 instances set up with 1, 2 and 3 set up for the blink time and each one blinks on as needed - but instead of looping on and off at the designated time, the instances then seem to sync and the timing goes a bit weird. Can anyone take a quick look at this and let me know what I'm doing wrong? I figure it's something to do with "for each" but I can't quite put my finger on it.
link to capx
https://dl.dropboxusercontent.com/u/703 ... inker.capx