Timer start on Keypress

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Every game developer starts with an idea, and it can come from anything:
  • I have my timer starting on an "up" key press, but I can't figure out how to make it only work once...I need to continuously be able to press the up key afterwards for the game control, and it just keeps resetting the timer on every "up" key press. Which it shouldn't. I just want the timer to continue.

    Currently using:

    Keyboard --> On Up arrow pressed | TimeManager | "CountingUp" is counting up and set to started.

    (Using TimeManager Plugin)

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  • Add a condition (if it exists) to check if the TimeManager is NOT set to started (an inverted condition).

    This way the action will only happen if the TimeManager is not already running.

  • Add a condition (if it exists) to check if the TimeManager is NOT set to started (an inverted condition).

    This way the action will only happen if the TimeManager is not already running.

    There is an option for "Is Counter Running"

    Thx. It worked <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

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