Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I think im getting somewhere but kinda confused . i have two global variables made one for score and one for timer . but i cant seem to get this one event to work properly. What i want to do is make the player not be able to get to next level unless they make atleast 30 points or more . When i trigger the event where if they make less than the 30 points it restarts the layout that part is Great and thats what i want to happen. The problem is it triggers it before the timer even runs out instead of waiting until the timer reached zero and then take action. i would like for the game to keep running until there time run out then the approriate action take place if they will proceed to next level or not .
Develop games in your browser. Powerful, performant & highly capable.
Hi, I have not tested this just quickly threw it together but it should cover what u need I think.
I have just tried to cover each scenario and added a comment on them, just delete whichever ones u dont want to apply