TileSets and Conditioning

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  • Hello fellow CS2ers,

    I have worked on a simple platformer game for the last few months, getting the hang of Construct 2. I am now looking to expand my knowledge and build something different. I am looking at starting to work with tilesets and am confused on how exactly to use them the way I want to use them.

    For example.


    Instead of drawing ground like this..I want to be able to spawn a line of green tiles..and my code to then check..if there is no tile below, place a dark green tile, if no tile below that, place a brown tile,...etc.

    Can't find too much info on tilesets and conditioning them..can anyone offer assistance or a link to an existing tutorial?

    Thanks in advance!

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