I was wondering if it is possible to make a tile in a tilemap solid. The reason I need this, is that I am building a platformer using the tilemap features. This gives me an opportunity to easily implement a level editor in the future.
The problem is that I don't know how to specify a tile as a solid one. My platformer object is just falling through all the tiles now. There are probably some workarounds, like spawning a solid 32x32 object at each tile, but first I'd like to know if I'm just overlooking something?