I want to make a game in which there are trees using tilemaps, but I want a tree to have one part of it in which the player moves behind and one in which the player moves in front. From half of the bottom to the top: set tree in front of the player. From half of the bottom to the bottom of it: set tree behind the player.
I'm looking for a simple way to do it, if it's not using events the better. Seems using collisions only allows just going behind the tile.
A .capx showing the solution will be mostly appreciated.