I am trying to create a game like 'Zelda - a Link to the past' and I am don't know which way is better.
Create the scenarios using a non-solid tilemap and placing all the little tiles to create/"paint" the world and then using some tiled_background to create the solid objects (like stones, vases, signposts, walls, etc) ?
Create the world using only tiled_backgrounds, some solids, and some non-solid ?
The tilemap aprouch seens easier to me... just choose the tile and paint it all over the layout. Idk.