How do I get the tilemap sharp?

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This is a black tileset with 2 tilemaps, props, one animated character and more.
  • Hi,

    i noticed a strange thing in my current project, the tilemap always gets blurry no matter what i tryed.

    like here

    im using the settings the tilemap told me too (letterbox integer scale, pixel rounding and point sampling), i also set fullscreen scaling to high and also downscaling, but all i could achieve by setting different options was to make it look worse

    tiles are 15*15 and windowsize is 120*80

    in the picture above you can see a normal sprite, same resolution as the tiles which is drawn sharp.

    is this a bug or did i do something wrong?

  • It might be a bug, in the meantime I'd suggest you use a tile size of 16*16 if possible. It should alleviate the problem.

  • It might be a bug, in the meantime I'd suggest you use a tile size of 16*16 if possible. It should alleviate the problem.

    It's not a bug, it is a known problem of tilemap does not go well with non-power-of-two dimension tile. 2,4,8,16,32,64...2^inf should be ok.

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  • Thanks!

    sadly i cant, the tiles are like they are and i dont think i can stretch them by 1px and still let them look good or do you know a solution for that?

  • Thanks!

    sadly i cant, the tiles are like they are and i dont think i can stretch them by 1px and still let them look good or do you know a solution for that?

    There's no way around that other than modifying your image, the traditional way.

  • hmm thats not so good for me ^^

    however my tileset is 15*15 with 2px gaps between tiles, so i thought i could just say the tiles are 16*16, the gaps be 1*1 (and the tiles should have an offset of -1x and -1y so there are no gaps) but it just messes everything really up, tiles are not the same as shown in editor and much more glitches, even if i dont set an offset its exactly the same result, no gaps but wrong tiles and glitches

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