I was wondering how to make things go faster with time. For example - let's say I have a canon who shoots every 10 seconds but after a minute I want the canon to shoot every 9 seconds and after another minute I want the canon to shoot every 8 seconds and so on. I am trying to make a one-level game but it's not fun if it doesn't get harder and harder.
I hope you understand what I mean
Thanks in advance,
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Here's one way of doing it: https://www.dropbox.com/s/csz19tyt6qndk ... .capx?dl=1
spawnInterval: the initial delay in seconds between two spawns.
intervalChangeTimer: the number of seconds before the interval is reduced by 1. In your case it would be 60, but for the example I put 10 so you can see things hapenning faster.
Hope this helps. Cheers!
Thank you so much for responding, I really appreciate it! However, I couldn't open the capx because I have an older version.
OffTopic: Could you take a look at this problem I have?
If you can't open the capx, rename it to .zip, unzip to an empty folder, open .caproj file in Notepad and edit this line:
For example change to:
Then open it normally in C2.
To speed up objects in C2 you can use System->Set Object Time Scale. This will speed up (or slow down) everything related to this object - animation, timers etc.