I'm working on a commercial project at the moment with construct 2, and me and my associate would like to optimize the game as much as we can, as right now it is a bit too slow on retina resolution, on iphone 4. I've searched on the forums but couldn't find much about optimized atlases.
I know that construct 2 takes care of some graphic optimization at build time, but I'd like to know if there is already someone working on handling tight, custom atlases ? It permits huge memory gains and little to no overhead memory cost for non pow� assets, which is very important on low end devices.
We're using shoebox as a tool for that kind of stuff (bitmap fonts, psd splits and other stuff like that too - it's very powerfull and free) ->