I'm planning on making an rpg similar to pokemon - in that you have 9 monsters that you can summon during a battle (only 1 at a time).
What I would like to know is, if it is possible to use a text variable inside a function.
for example: I have a knock back function
global var: current_monster = "monster_1" (and I have a sprite called monster_1 and monster_2)
global car: enemy_monster = "monster_2"
+on function "knockback"
current_monster set bullet enabled
current_monster set speed round(random(100,300))
current_monster set angle of motion to angle(enemy_monster.x, enemy_monster.x, current_monster.x, current_monster.y)
At the moment I'm pretty sure it is not possible, however I am only using the free version. Is this possible with the full version or not at all?